Unending Bonus
A downloadable game for Windows
AN XINPUT (AS IN, XBOX 360) GAMEPAD IS REQUIRED TO PLAY THIS GAME.
Unending Bonus is a game I made for a class at DigiPen Institute of Technology. I have bigger plans for this game, and one day they will manifest in a new game, but for now, enjoy what there is here. It's not great, but it's okay.
We were told to make a game using the school's (as of now) proprietary game engine slash editor, Zero. Zero lets you use sprites and models. I chose to use neither, and create everything in the game exclusively using Zero's "draw debug line" functions. To do this, I had to create my own system of drawing "vector sprites" (collections of lines) to the screen. And I had to work out 3D perspective stuff.
The menus in this game might be the best menus I've ever done. I really like the way they feel. They could be better though, and they will be in the "real" version of this game, once I make it.
Anyways, the game is pretty self-explanatory. Play the tutorial and then play the game. There isn't a ton of content here, but what there is at least kind of impressive for one guy to make in five weeks while also attending school, I hope.
Special thanks to Spencer Mauro for helping me think through design concepts and create breakbeats, and to Juli Gregg for helping me understand 3D perspective projection math.
Status | Released |
Platforms | Windows |
Author | Adam Rezich |
Genre | Action |
Tags | Arcade, digipen, tunnel, tunnel-shooter, Vector |
Average session | A few minutes |
Languages | English |
Inputs | Xbox controller |
Accessibility | Interactive tutorial |
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